Email: JAMESRMELLO@GMAIL.COM
Sound is the realm I live in!
I am a sound designer who thrives in creating captivating player experiences by supporting the narrative through audio. I have collaborated on a variety of projects providing sound design, audio implementation, and final mixes for AAA and independent studios. This experience has instilled in me the exceptional ability to be a supportive team player as well as a strong self-motivator in creative settings with the ultimate goal of bringing games to life with audio. Thank you for stopping by! Please feel free to check out my reels for video game audio below.
SOUND DESIGN DEMO REEL:
SOUND DESIGN & AUDIO IMPLEMENTATION FOR SMITE, HI-REZ STUDIOS
This is a demo of the sound design and audio implementation I created for the BAFTA award-winning game SMITE, developed by Hi-Rez Ventures (formerly known as Hi-Rez Studios).
creature-based sound design for SMITE, hi-rez studios
In this demo, I focused on creatures and monster-like spells for SMITE. Spells, abilities, and foley work featured here are Arachne, Charybdis, NPC Fire Giant Boss, Merlin, and Kukulkan.
Sound Design for flowstone saga (Puzzle Explorers):
A Tangledeep Story
Sound Design: James Mello // Music composed by: Andrew Luers
Puzzle Explorers is currently in beta. Please visit the kickstarter page here:
https://www.kickstarter.com/projects/zircon/puzzle-explorers-a-tangledeep-story
WWISE DEMO REEL(s)
Sound Design Wwise Demo Reel
Adaptive Music Wwise Demo Reel
SOUND DESIGN & ADAPTIVE MUSIC WWISE DEMO REEL (10 MIN.)
sound design
MECH MEDIC
Sound design & audio implementation by James Mello.
Music composed by Marcy Mezei.
Sound Design and audio implementation for MECH MEDIC created with FMOD and Unreal Engine 4.
In this exploratory platformer, players will traverse a unique and ambient arena, collecting boosts, and finding the light in the darkness of Crater City. Created for the 48-hour Global Game Jam 2020.
More Info and PC download of the game here: https://pupcheco.itch.io/mechmedic
Global Game Jam 2021
Sound design and audio I created in collaboration with 2 awesome teams with very cool games for the 48 hour Global Game Jam:
LOST BIRD: Fly and weather the storm with your flock! https://r0nnie.itch.io/lost-bird
CLAIRVOYANCE: Get your eye back from the bad robots! https://srawls1.itch.io/clairvoyance
FUN WITH FOLEY, synthesis, & Voice-over:
I sang to create alien bird and creature calls!
Creating anime sounds with wavetables, FM synthesis, and a pitch wheel with tried & true Absynth 5!
Making creepy creature sounds with dry ice and cymbals.
Creating creature sounds with bowed cymbals and bears.
SHATTERED
Sound Design & Music by James Mello
Completed in less than 48 hours for the 2019 Seattle Indies Game Jam! “SHATTERED” is a top-down puzzle game, you play as a skeleton who has awoken from his eternal slumber in his own basement. However, he must avoid his old dogs, who have been waiting for a long time for a huge treat and who would be more than happy to savor their master's bones!
More Info and PC download of the game here: https://teldon-darv.itch.io/shattered
MUSIC
“Dark Ruins” …a little odyssey.
“EXPRESSWAY”
Fall 2019
SCI-FI MYSTERY THEME
FALL 2019
Sci-Fi Theme
A "Sci-Fi" synthesizer orchestration and arrangement I co-composed. The original orchestral composition by Josiah Bryan.
Summer 2019.
8-Bit Theme / Chiptune
Summer 2019
Orchestral music
Summer 2019
Wwise demo reel music
Fall/Winter 2018-2019
NIght ships, composer & percussion - Seattle, WA
March 2015 - February 2020
Co-composed, performed, and recorded full-length record with producer Robert Cheek (Band of Horses, Deftones, Grandaddy).
Appomattox, composer & percussion - Brooklyn, NY/Boston, MA
March 2003 - January 2014
Co-composed, performed, and recorded 1 full-length record and 3 EP releases with producer/engineers Justin Pizzoferrato (The Pixies, Sonic Youth, Dinosaur jr.) and Aaron Nevezie (The Black Keys, Dave Douglas, Xiu Xiu).
Performed on multiple U.S. tours in support of music releases.
Performed “Test/Rehearsal” on The Tonight Show with Jimmy Fallon.
northeastern university theatre, sound designer & composer - boston, ma
March - May 2001
Performed live theatre performance of foley sound design for Shakespeare’s HENRY V.
Composed / performed music and sound design using exclusively percussion.
araby, composer & percussion - boston, ma
September 1998 - October 2001
Co-composed, performed, and recorded 1 full-length record with producer/engineer Josh Hager (Devo, Shadow Party, The Elevator Drops).
Performed on U.S. tour in support of music release.
Silent service, composer & percussion - boston, ma
September 2003 - September 2006
Co-composed, performed, and recorded 1 full-length record with producer/engineer Bob Logan (SUM Studios/EMF Bldg.)
Education
NORTHEASTERN UNIVERSITY - BOSTON, MA
B.S. MUSIC TECHNOLOGY
Graduated May 2001
School of Video Game Audio
Fall/Winter 2018-2019